Silver at Laus Awards, 2013. Web & digital
“Interactive chalk cars” is an installation based on a traditional children's game, that was originally played on the streets. It uses new digital technologies to review a non-technological game. By using computer vision algorithms and projection mapping, it brings together the real and the virtual. In doing this, we try to combine two playing modes that are usually confronted: the individual video game and the outdoor social game.
The installation has two parts:
Drawing: where users draw the circuit with chalk. The circuit can be erased or re-drawn at any point during the game. The system dynamically recognizes the chalk drawing.
Playing: two virtuals cars are controlled by users using a hand made controller. Virtual cars crash against each other and against the chalk lines/boundaries of the circuit. The game has no pre-established rules (number of laps, time limits, etc...). The players make them up each time, just as we did when we were children.
Virtual cars crash against each other and against the chalk lines/boundaries of the circuit. The game has no pre-established rules (number of laps, time limits, etc...). The players make them up each time, just as we did when we were children.
The circuit can be erased or re-drawn at any point during the game. The system dynamically recognises the chalk drawing.
The installation has been programmed using Openframeworks with Opencv for the circuit recognition and Madmapper for the mapping.
Sistema de mapping a tiempo real que permite construir mediante trazos de tiza los escenarios para juegos de calle, como carreras de coches o juegos de chapas. Los elementos virtuales se combinan con los escenarios construidos por el usuario para proporcionar una experiencia de juego clásica pero al mismo tiempo diferente. El escenario puede ser modificado en cualquier momento del juego ya que el sistema reconoce la modificación. El prototipo actual permite a jugar una partida de coches sobre cualquier circuito trazado por el usuario.